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Jack Van Gilder

Colorado based Game Designer with a focus on Level & Narrative Design. 

MY PORTFOLIO

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FOOD FIGHT

MANAGER & LEAD DESIGNER

In this project, I was the Project Manager where I used tools such as Jira Project Management and Perforce. I also worked as the Lead Designer where I created the team's Game Design Document and conveyed the idea of the game while keeping the integrity of the original project idea.

STELLAR DUNGEON

LEVEL DESIGNER

In this group project, I worked as the Senior Level Designer, while also assisting with Systems Design and implementation. I worked as an Assistant Manager as well. This project was inspired by "Descent" (1994), and was my first time working on an FPS style game.

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BUNKER ESCAPE

PERSONAL PROJECT

Bunker Escape is a work in Level Design and Systems Design. In this project, I experimented with a unique camera system that added a level of pressure and pushed the player to utilize the various mechanics to their advantage.

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